Key information and building an application
This chapter presents key information related to Aurora Imaging Library and discusses the basics behind building an application.
In this chapter
- Requirements
- Installation
- Going from AIL 10.7 to AIL 11
- MMXSSE technologies
- Compiling and linking
- Mandatory allocations allocating an application and its systems
- Allocating displaying and annotating an image buffer
- Grabbing images
- Pixel and real world units
- Child buffers regions of interest and fixturing
- Dealing with color
- Working with 3D
- Using the defaults
- Error reporting
- Multiple systems
- Custom data types extensions and portability functions
- Combination values
- Event handling
- Porting an application
- Working with files
- Extensions
- Aurora Imaging Library under Linux
- How to create a portable application
- Aurora Imaging Library with .NET
- Using Addon to Visual Studio
- Using Aurora Imaging Library on a virtual machine