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M3dmapRestore

BoardSupported
Host SystemYes
V4L2Yes
Clarity UHDYes
Concord PoENo
GenTLYes
GevIQYes
GigE VisionYes
IndioNo
Iris GTXYes
Radient eV-CLYes
Rapixo CLYes
Rapixo CoFYes
Rapixo CXPYes
USB3 VisionYes

Restore a 3D object from disk.

Syntax

AIL_ID M3dmapRestore(
AIL_CONST_TEXT_PTR FileName, //in
AIL_ID SysId, //in
AIL_INT64 ControlFlag, //in
AIL_ID * M3dmapIdPtr //out
)

Description

This function restores a 3D object that was previously saved to a file, using M3dmapSave or M3dmapStream. You can restore a 3D reconstruction context or 3D alignment context of types M_LASER or M_ALIGN_CONTEXT. You can also restore a 3D reconstruction result buffer or 3D alignment result buffer of types M_POINT_CLOUD_RESULT or M_ALIGN_RESULT.

This function restores all of the object's settings that were in effect when the object was saved. A restored 3D reconstruction context or 3D alignment context is ready to use, with no need to perform any calibration step.

When the restored 3D object is no longer required, release it usingM3dmapFreeunless M_UNIQUE_ID was specified during restoration; if M_UNIQUE_ID was specified, the smart identifier manages the 3D object's lifetime and you must not manually free it.

Parameters

FileName (in, AIL_CONST_TEXT_PTR)

Specifies the name and directory of the file from which to restore the 3D object. The function handles (internally) the opening and closing of the file.

For specifying the file name and path

ValueDescription
M_INTERACTIVEOpens the File Open dialog box from which you can interactively specify the drive, directory, and name of the file.
"FileName"Specifies the drive, directory, and name of the file (for example, _ "C:\mydirectory\myfile"_). Typically, 3D object files have an M3D file extension.

To specify a file on a remote computer (under Distributed Aurora Imaging Library), prefix the specified file name string with "remote:///" (for example, "remote:///C:\mydirectory\myfile"). |

SysId (in, AIL_ID)

Specifies the system on which to restore the 3D object.

For specifying the system identifier

ValueDescription
M_DEFAULT_HOSTSpecifies the default Host system of the current Aurora Imaging Library application.
System identifierSpecifies a valid system identifier, previously allocated using MsysAlloc.

ControlFlag (in, AIL_INT64)

Reserved for future expansion and must be set to M_DEFAULT.

M3dmapIdPtr *(out, AIL_ID)

Specifies the address of the variable in which to write the 3D object identifier or specifies the data type that the function should use to return the 3D object identifier.

For retrieving the identifier or specifying how to return it

ValueDescription
M_NULLSpecifies that you will use this function's return value to obtain the identifier of the allocated 3D object; in this case, a standard Aurora Imaging Library identifier of type AIL_ID is returned.
M_UNIQUE_IDSpecifies that you will use this function's return value to obtain the identifier of the allocated 3D object; in this case, an Aurora Imaging Library smart identifier of type _AIL_UNIQUE_3DMAP_ID_is returned instead of a standard Aurora Imaging Library identifier.This setting is only available when using C++11 (or later).An Aurora Imaging Library smart identifier manages the lifespan of the Aurora Imaging Library object it owns (similar to a std::unique_ptr). Note, you can use an Aurora Imaging Library smart identifier as though it were a standard Aurora Imaging Library identifier, except that you cannot use it to manually free the 3D object (it is freed automatically). For more information, see Aurora Imaging Library smart identifiers.
Address in which to write the 3D alignment context identifierSpecifies the address of an AIL_ID in which to write the identifier of the allocated 3D alignment context.

If allocation fails, M_NULL is written as the identifier. | | Address in which to write the 3D alignment result buffer identifier | Specifies the address of an AIL_ID in which to write the identifier of the allocated 3D alignment result buffer.

If allocation fails, M_NULL is written as the identifier. | | Address in which to write the 3D reconstruction context identifier | Specifies the address of an AIL_ID in which to write the identifier of the restored 3D reconstruction context.

If restoration fails, M_NULL is written as the identifier. | | Address in which to write the 3D reconstruction point cloud container result buffer identifier | Specifies the address of an AIL_ID in which to write the identifier of the restored 3D reconstruction point cloud container result buffer.

If restoration fails, M_NULL is written as the identifier. |

Return Value

Type: AIL_ID

The returned value is the 3D object identifier either as a standard identifier (AIL_ID) or a smart identifier (AIL_UNIQUE_3DMAP_ID). If allocation fails, M_NULL is returned (or nullptr ifM_UNIQUE_ID was specified).

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